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Black Ops II’s Patch to Balance Gameplay

bo2

Call of Duty: Black Ops II’s latest title update, which includes a host of bug fixes and gameplay balance tweaks, is now available on PlayStation 3 and will be released on Xbox 360 this weekend, according to developer Treyarch.

While game design director David Vonderhaar previously said the patch would coincide with the re-enableing of theatre mode, which Treyarch took offline in order to fix a Prestige exploit, the studio said on Twitter that the mode won’t be brought back online until enough people have downloaded the title update — “probably sometime [today] mid-day,” the company said.

According to Treyarch, the balance changes in the v1.04 patch represent the studio’s “first gameplay balance pass.”Vonderhaar promised, “This is the not the first or last time we’ll touch it,” and added, “It’s the hardest and most rewarding part of the job.”

One of the significant tweaks is a minor reduction in the effectiveness of submachine guns, weapons whose popularity Treyarch didn’t see coming. “I couldn’t pay people to use SMGs in development,” said Vonderhaar. “When the game came out, I couldn’t pay people to use anything else.”

Here’s the full list of patch notes:

New Features & Feature Improvements

  • Added support for posting Live Stream URLs to Twitter.
  • Improved audio/rumble responsiveness when hitting enemies with gunfire.
  • Improved overall communication of Double XP when enabled.
  • AAR better communicates how much XP was earned in each match.
  • Added the ability to “View League Teams” from any player’s Playercard.
  • Added the ability to “View Playercard” from League solo leaderboards.
  • Added a number of security system enhancements.
  • Added Hardcore Kill Confirmed playlist to the Hardcore category

Issues Addressed

  • Fixed a rare hang (“Awaiting Textures”) upon loading into maps when joining a session in progress after fresh boot.
  • Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.
  • Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.
  • Addressed an exploit where modified console hackers could maliciously spread infected films to other users.
  • Added a fail-safe to prevent spawn trapping in CTF.
  • Increased sight checks on turrets to improve spawning algorithms.
  • Fixed a number of new UI error messages reported by users.
  • Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.
  • Improved overall Theater and Live Streaming stability.
  • Improved film rendering stability and made progression bar more accurate while rendering a film.
  • Addressed issues which prevented some master challenges from being completed.
  • Precision challenge “Wet Work” will now unlock with 10 kills.
  • The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).
  • Players that help with the “Synchronized Attack” challenge now get credit for it.
  • Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.
  • Emblem Editor no longer closes the current emblem when discarding changes.
  • Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to “constant.”
  • Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up.
  • The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.
  • Players can no longer get on top of the shrubs in Nuketown 2025.
  • Thermal vision overlay no longer appears using the VTOL glitch.
  • Kills from the explosion on the explosive crossbow bolt now count towards challenges.
  • Counter UAV no longer remains for the rest of the game after a host migration.
  • Clan tag is no longer locked immediately after prestige.
  • Offline profiles can no longer be exploited to join online games when an online profile is also signed in.
  • Multi-team games no longer count as a tie if an entire team quits.
  • Fixed an area in Express where K9 Unit dogs could get stuck.
  • EMP grenades no longer affect the CODcaster HUD.
  • Party Privacy count no longer affects how many bots will spawn in Combat Training.
  • Shadows seen through sniper scopes now render more correctly.
  • Players can no longer stand on invisible collision in Carrier.
  • “Drop Shot” medal is no longer awarded after standing back up.
  • Players can now copy a custom class to the extra prestige slot.

Gameplay Balancing

The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from usage patterns of weapons, equipment, perks and scorestreaks since launch.

Scorestreaks:

  • UAV: cost increased from 350 to 425.
  • Lightning Strike: added 750ms delay

Equipment/Grenades:

  • Bouncing Betty: increased the grace period between trigger and activation by 200ms.
  • Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
  • Concussion Grenade: decreased movement penalty and turn speed penalty when hit.

SMGs:

  • All: increased hip fire recoil.
  • All: increased max hip fire spread from 4.75 to 5.
  • All: reduced bullet penetration.
  • MSMC: increased recoil slightly.
  • PDW-57: increased recoil slightly.

Assault Rifles:

  • All: reduced idle sway for more reliable long-range aiming.
  • XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.
  • XM8 + Select Fire: increased recoil.
  • FAL OSW + Select Fire: increased recoil.
  • SWAT-556 + Select Fire: increased recoil.
  • MTAR: Made auto aim values consistent with all other assault rifles.

Sniper Rifles:

  • All: increased hip fire spread.
  • All + Laser Sight: increased hip fire spread.
  • XPR-50: increased recoil slightly.

Shotguns:

  • R870: reduced one-hit kill range by 45 inches.

Pistols:

  • B23R: reduced headshot multiplier from 1.4 to 1.
  • KAP-40: reduced headshot multiplier from 1.4 to 1
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Black Ops II: Everything You Need to Know

Black Ops II launches Monday November 13th at midnight and millions of gamers will be filling up the servers shortly after. With that said, the following is a brief yet detailed outline of things you should know before Monday.

Campaign – A time-spanning, generation-spanning narrative, Call of Duty®: Black Ops 2 introduces players to an insidious villain named Raul Menendez who hijacks the US military infrastructure to further his own agenda. Harness the power of near-future technology and advanced robotics to pull the world back from the brink of annihilation.

Call of Duty®: Black Ops 2 catapults players to the year 2025 to confront an insidious criminal mastermind namedRaul Menendez who has stolen the keys to the U.S. military infrastructure and turned our greatest strengths against us. Engage in classified operations that harness the power of future-tech weapons and advanced robotics to pull the world’s superpowers back from the brink of annihilation.

Multiplayer – Rooted in near-future fiction, Call of Duty®: Black Ops 2 multiplayer will introduce players to some of the most cutting-edge weaponry and equipment that 2025 will have to offer.

Black Ops 2 multiplayer introduces a re-imagined Create-a-Class, introducing players to a new “pick-10” allocation system that allows for a combination of any 10 items, making almost anything possible. The new Score Streak system rewards players that play to the objective and help their team win. League Play, CODcasting and Live Streaming combine to make Call of Duty fun to watch, by providing players with the tools to commentate games and broadcast those games to the world.

Zombies – Collect the right pieces as you make your way through TRANZIT and you might have a chance to put them to good use. Shotguns are classic, and rifles are powerful, but neither can compare with the cover offered by the ZOMBIE SHIELD!

We’ll ignore the rigor mortis to shell out a few well-deserved high-fives to those Zombie Bus followers who put the pieces together themselves already. The buildable Zombie Shield is just one of many surprises we have in store as you make your way through the BIGGEST Zombies experience yet!

Confirmed Weapons 

Assault Rifles

  • AN-94
  • AK47
  • FN FAL
  • GALIL
  • TYPE-25
  • TYPE-95
  • SCAR-H
  • M4A1
  • M16
  • SA-58
  • SIG556
  • AN-94
  • SMR
  • M8A1

Sniper Rifles

  • AS50
  • SVU-AS
  • BALLISTA
  • DSR 50
  • STORM PSR

Sub-Machine Guns

  • CHICOM QCB
  • PDW-57
  • MP7
  • UZI
  • Vector K10
  • Skorpion EVO 3
  • MSMC

Shotguns

  • KSG
  • Seiga 12
  • R870-MCS
  • M1216
  • Spas-12
  • Model 1100

Light-Machine Guns

  • LSAT
  • QBB-LSW
  • MK 48

Pistols

  • KAP-40
  • M1911
  • RAGING JUDGE
  • KRISS KARD
  • Tac-45
  • Executioner
  • U23-R

Launchers

  • RPG
  • FHJ-18 AA
  • MM-1
  • SMAW

Confirmed Attachments

Assault Rifle Attachments

  • Reflex Scope
  • ACOG
  • Target Finder
  • Hybrid Optic
  • Suppresser
  • Fast Mag
  • Laser Sight
  • Fore Grip
  • Adjustable Stock
  • Quickdraw
  • Grenade Scanner
  • Millimeter Scanner
  • Grenade Launcher
  • Select Fire
  • FMJ
  • Extended Clip

Pistol Attachments

  • Reflex
  • Suppressor
  • Extended Clip
  • Fast Mag
  • FMJ
  • Dual Wield
  • Laser Sight

Lethal Slot

  • Grenade
  • Semtex
  • Combat axe
  • Claymore
  • C4
  • Bouncing Betty

Tactical Slot

  • Black Hat PDA (Get close to enemy equipment and point this data pad at it to hack it and turn it against enemies. Takes ages to hack though!)
  • Smoke grenade
  • Sensor grenade
  • Flashbang
  • Concussion grenade
  • Shock charge (a throwable stick that emits an electric shock across a surface, rooting targets to the spot)
  • Tactical Insertion

Wildcards (Bend the rules of the ‘Pick 10′ system slightly)

  • Perk 1 Greed (Lets you choose a second perk from tier 1)
  • Perk 2 Greed
  • Perk 3 Greed
  • Primary Gunfighter
  • Secondary Gunfighter
  • Overkill
  • Danger Close
  • Tactician

Perks (Note: Perks can no longer go pro)

Tier 1

  • Ghost: Hides you from UAVs when you are moving
  • Flak Jacket: Take less explosive damage.
  • Blind Eye: Unaffected by AI-controlled perks.
  • Hardline: Receive bonus score points.
  • Lightweight: Move faster, take no damage from falling.

Tier 2

  • Cold Blooded: Resistance to targeting systems including Dual Band, Target Finder, Sensor Grenades and player-controlled aircraft.
  • Hard Wired: Immune to counter-UAV and enemy EMPs.
  • Scavenger: Replenish ammo and grenades from fallen enemies.
  • Toughness: Flinch less when shot.
  • Fast Hands: Swap grenades faster, use grenades and equipment faster, and safely throw back frag grenades.

Tier 3

  • Dead Silence: Move silently.
  • Engineer: Show enemy equipment in the world, delay explosives and re-roll and booby trap care packages.
  • Tactical Mask: Reduce the effect of flash, concussion and shock charges.
  • Extreme Conditioning: Sprint for a longer duration.
  • Awareness: Enemy movements are easier to hear.
  • Dexterity: Climb ladders and mantle over objects faster, recover from melee faster and aim faster after sprinting.

Confirmed Maps

Carrier: Chinese Supercarrier. Open engagements on the deck, with great close quarter fights through the hull.
Cargo: Port of Singapore. Good for close quarters engagements and verticality.
Drone: Hidden drone facility in the heart of the Myanmar jungles. Great long engagements down the center, fun close quarter fights through the facility.
Express: Los Angeles bullet train station. Good long-to-medium engagements up and down the bullet train tracks.
Hijacked: Luxurious super yacht. Frantic, yet controlled close quarters engagements.
Aftermath: Set in a ruined downtown Los Angeles after an invasion.
Meltdown: Pakistan nuclear power plant. Battle for control of the nuclear cooling tower and the surrounding facilities.
Nightclub: Floating resort in the middle of the Indian Ocean. Tight corners and angles throughout.
Overflow: Peshawar, Pakistan. Great urban engagements in the flooded streets.
Raid: Fight through this hillside mansion, in the Hollywood Hills. Hectic close quarters engagements.
Slums: Run down section of Panama. Great close quarters engagements and tough chokes to fight over.
Socotra: (Update – originally “Yemen” as seen in the Black Ops 2 gamescom live streams) Urban streets of Yemen. Tight alleys and close quarters engagements.
Turbine: Wind farm in the steep hills of Yemen. Fight across the different tiers and angles.
Village: Border town between China and Kyrgyzstan. Classic engagements and destinations to fight over.

Don’t forget to pick up your copy Monday November 13th! Right after that add me on PSN @ Warcries or DramatikiLL.

Black Ops II: Zombies Mode Detailed and Official Trailer

In answer to questions posed by G4, Zombies Creative Lead Jimmy Zielinski further detailed the features coming to Call of Duty Black Ops II’s zombie slaying co-op mode. When asked about map size in comparison to earlier zombie maps, Zielinski touched on what the three different game modes will offer.

”The story mode, Tranzit is a huge map with a number of different areas to explore, all of which are connected by a bus route. The bus route is also part of the world and can be explored, either on foot, or by bus, which travels to each of the areas of the map. You’ll meet a few new characters, some new zombies and fight them off using weapons ranging from new near-future weapons, some faithful stand-bys and a few wunderweapons. Ultimately, strategy is the name of the game here.

When playing Survival, the team has taken the individual areas and tailored them for classic survival play. The individual Survival areas are adaptations of the locations in Tranzit, but they’ve been designed to accommodate survival-style play.

Finally, there’s Grief, or what we like to call “4Z4.” There are two human teams that go head-to-head; however, they can’t kill one another – they can only fight to repel the oncoming zombie horde. The name of this game is “last man standing” – whoever is left, that team wins. So to achieve this, we provide some griefing mechanics that enable teams to “encourage “zombies to cast their attention on the other team. If used properly, the other team won’t be able to overcome the zombie attack and the remaining team will be left victorious.

Between Tranzit, Survival and Grief, there is an absolute ton of gameplay here – Zombies is really its own stand-alone game.”

Zombies is shaping up well, featuring more extensive modes than those found in the previous games.

Call of Duty Black Ops II comes out November 13th for PlayStation 3, Xbox 360 and PC and November 18th for Wii U in North America with other Territories on November 30th. If your Pre Order now you can receive the Nuke town 2025 bonus map and access to the XP Launch Weekend.

Source: PlayStation Universe

Head-to-Head: BO2 vs MOH

 

In a little over two weeks, gamers around the world will go crazy for Black Ops II. In the mean time, Medal of Honor has taken over the number one spot in Europe for sales. Should you go buy Medal of Honor today (if you haven’t already) or wait for Black Ops 2? Which is going to be the better of the two you may ask yourself, well take a look at the review scores and see for yourself. According to Metacritic the scores for previous games are listed.

Call of Duty

  • Call of Duty 4: Modern Warfare – 94
  • Call of Duty: World at War – 85
  • Call of Duty: Modern Warfare 2 – 94
  • Call of Duty: Black Ops – 88
  • Call of Duty: Modern Warfare 3 – 88

Medal of Honor

  • Medal of Honor – 75
  • Medal of Honor: Warfighter – 55

Reviews are sometimes biased because its only what that one person gives the game, so that’s my warning. However, clearly the Call of Duty series has been more successful with reviews and they have figured out a formula that sells. It seems to me the Medal of Honor series tried to duplicate the exact same formula and gameplay as the Call of Duty series with their recent release of Warfighter. This attempt is seen as a failure to me and many critics have ripped this game apart earning the game an embarrassing low score of 55 of Metacritic. I know Call of Duty has remained what people would call “the same” over the past few years, and they complain about this, however they continue to buy the new game every year. The new Black Ops looks to have changed a little, which I believe is good for the series and will get people excited. Save your money for the sure thing and wait two weeks for Black Ops II and stay tuned for a special ‘Everything You Need to Know’ on Black Ops II coming next week.

 

 

New Black Ops II Screen Shots

Activision has released new screen shots for their latest installment of Call of Duty. The screen shots focus on multiplayer online and the popular multiplayer game mode zombies. Check out the new screen shots below.

Black Ops II is due out worldwide in November 2012 for PlayStation 3, PC and Xbox 360.

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Black Ops II’s Pre-order Bonuses

If you belong to the bizarre breed of gamers that just has to be first at everything, then you’re probably going to want to pre-order Call of Duty: Black Ops 2. Alongside exclusive access to the previously announced Nuketown 2025 map, you’ll also score double XP for all of your endeavours throughout the game’s launch weekend. That’s going to be paramount in your pursuit to hitting prestige before anyone else.

In North America, the bonus can be secured by pre-ordering from Amazon, Best Buy, Gamestop, Target, Toys ‘R’ Us or Walmart.

Source: PushSquare