Tag Archives: call of duty

Call of Duty: Ghosts Reveal Trailer

Earlier today, during the Xbox announcement, Infinity Ward revealed the first trailer for the new Call of Duty game. Some key facts to point out include character customization (FINALLY!) and the ability to set off triggers during multiplayer, which should give multiplayer a fun new addition. Finally, the writer of the Academy Award Winning movie ‘Traffic’ has signed on to write, or at least contribute to the single player campaign story. Check it out below and let us know what you think!


Black Ops II’s Patch to Balance Gameplay


Call of Duty: Black Ops II’s latest title update, which includes a host of bug fixes and gameplay balance tweaks, is now available on PlayStation 3 and will be released on Xbox 360 this weekend, according to developer Treyarch.

While game design director David Vonderhaar previously said the patch would coincide with the re-enableing of theatre mode, which Treyarch took offline in order to fix a Prestige exploit, the studio said on Twitter that the mode won’t be brought back online until enough people have downloaded the title update — “probably sometime [today] mid-day,” the company said.

According to Treyarch, the balance changes in the v1.04 patch represent the studio’s “first gameplay balance pass.”Vonderhaar promised, “This is the not the first or last time we’ll touch it,” and added, “It’s the hardest and most rewarding part of the job.”

One of the significant tweaks is a minor reduction in the effectiveness of submachine guns, weapons whose popularity Treyarch didn’t see coming. “I couldn’t pay people to use SMGs in development,” said Vonderhaar. “When the game came out, I couldn’t pay people to use anything else.”

Here’s the full list of patch notes:

New Features & Feature Improvements

  • Added support for posting Live Stream URLs to Twitter.
  • Improved audio/rumble responsiveness when hitting enemies with gunfire.
  • Improved overall communication of Double XP when enabled.
  • AAR better communicates how much XP was earned in each match.
  • Added the ability to “View League Teams” from any player’s Playercard.
  • Added the ability to “View Playercard” from League solo leaderboards.
  • Added a number of security system enhancements.
  • Added Hardcore Kill Confirmed playlist to the Hardcore category

Issues Addressed

  • Fixed a rare hang (“Awaiting Textures”) upon loading into maps when joining a session in progress after fresh boot.
  • Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.
  • Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.
  • Addressed an exploit where modified console hackers could maliciously spread infected films to other users.
  • Added a fail-safe to prevent spawn trapping in CTF.
  • Increased sight checks on turrets to improve spawning algorithms.
  • Fixed a number of new UI error messages reported by users.
  • Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.
  • Improved overall Theater and Live Streaming stability.
  • Improved film rendering stability and made progression bar more accurate while rendering a film.
  • Addressed issues which prevented some master challenges from being completed.
  • Precision challenge “Wet Work” will now unlock with 10 kills.
  • The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).
  • Players that help with the “Synchronized Attack” challenge now get credit for it.
  • Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.
  • Emblem Editor no longer closes the current emblem when discarding changes.
  • Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to “constant.”
  • Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up.
  • The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.
  • Players can no longer get on top of the shrubs in Nuketown 2025.
  • Thermal vision overlay no longer appears using the VTOL glitch.
  • Kills from the explosion on the explosive crossbow bolt now count towards challenges.
  • Counter UAV no longer remains for the rest of the game after a host migration.
  • Clan tag is no longer locked immediately after prestige.
  • Offline profiles can no longer be exploited to join online games when an online profile is also signed in.
  • Multi-team games no longer count as a tie if an entire team quits.
  • Fixed an area in Express where K9 Unit dogs could get stuck.
  • EMP grenades no longer affect the CODcaster HUD.
  • Party Privacy count no longer affects how many bots will spawn in Combat Training.
  • Shadows seen through sniper scopes now render more correctly.
  • Players can no longer stand on invisible collision in Carrier.
  • “Drop Shot” medal is no longer awarded after standing back up.
  • Players can now copy a custom class to the extra prestige slot.

Gameplay Balancing

The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from usage patterns of weapons, equipment, perks and scorestreaks since launch.


  • UAV: cost increased from 350 to 425.
  • Lightning Strike: added 750ms delay


  • Bouncing Betty: increased the grace period between trigger and activation by 200ms.
  • Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
  • Concussion Grenade: decreased movement penalty and turn speed penalty when hit.


  • All: increased hip fire recoil.
  • All: increased max hip fire spread from 4.75 to 5.
  • All: reduced bullet penetration.
  • MSMC: increased recoil slightly.
  • PDW-57: increased recoil slightly.

Assault Rifles:

  • All: reduced idle sway for more reliable long-range aiming.
  • XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.
  • XM8 + Select Fire: increased recoil.
  • FAL OSW + Select Fire: increased recoil.
  • SWAT-556 + Select Fire: increased recoil.
  • MTAR: Made auto aim values consistent with all other assault rifles.

Sniper Rifles:

  • All: increased hip fire spread.
  • All + Laser Sight: increased hip fire spread.
  • XPR-50: increased recoil slightly.


  • R870: reduced one-hit kill range by 45 inches.


  • B23R: reduced headshot multiplier from 1.4 to 1.
  • KAP-40: reduced headshot multiplier from 1.4 to 1

Black Ops II: Nuketown 2025 Trailer

If you can’t tell, I am dying to play the new Black Ops game which releases in over a week. I am a sucker for solid FPS action and have enjoyed the series regardless of what anyone else says. Activision has released a trailer for the Nuketown 2025 Map pre order bonus for Call of Duty Black Ops II.

Head-to-Head: BO2 vs MOH


In a little over two weeks, gamers around the world will go crazy for Black Ops II. In the mean time, Medal of Honor has taken over the number one spot in Europe for sales. Should you go buy Medal of Honor today (if you haven’t already) or wait for Black Ops 2? Which is going to be the better of the two you may ask yourself, well take a look at the review scores and see for yourself. According to Metacritic the scores for previous games are listed.

Call of Duty

  • Call of Duty 4: Modern Warfare – 94
  • Call of Duty: World at War – 85
  • Call of Duty: Modern Warfare 2 – 94
  • Call of Duty: Black Ops – 88
  • Call of Duty: Modern Warfare 3 – 88

Medal of Honor

  • Medal of Honor – 75
  • Medal of Honor: Warfighter – 55

Reviews are sometimes biased because its only what that one person gives the game, so that’s my warning. However, clearly the Call of Duty series has been more successful with reviews and they have figured out a formula that sells. It seems to me the Medal of Honor series tried to duplicate the exact same formula and gameplay as the Call of Duty series with their recent release of Warfighter. This attempt is seen as a failure to me and many critics have ripped this game apart earning the game an embarrassing low score of 55 of Metacritic. I know Call of Duty has remained what people would call “the same” over the past few years, and they complain about this, however they continue to buy the new game every year. The new Black Ops looks to have changed a little, which I believe is good for the series and will get people excited. Save your money for the sure thing and wait two weeks for Black Ops II and stay tuned for a special ‘Everything You Need to Know’ on Black Ops II coming next week.



New Black Ops II Screen Shots

Activision has released new screen shots for their latest installment of Call of Duty. The screen shots focus on multiplayer online and the popular multiplayer game mode zombies. Check out the new screen shots below.

Black Ops II is due out worldwide in November 2012 for PlayStation 3, PC and Xbox 360.

This slideshow requires JavaScript.