Earlier today, during the Xbox announcement, Infinity Ward revealed the first trailer for the new Call of Duty game. Some key facts to point out include character customization (FINALLY!) and the ability to set off triggers during multiplayer, which should give multiplayer a fun new addition. Finally, the writer of the Academy Award Winning movie ‘Traffic’ has signed on to write, or at least contribute to the single player campaign story. Check it out below and let us know what you think!
Naughty Dog has lifted the wraps off the official boxart for its hotly-anticipated post-apocalyptic thriller, The Last of Us. It also confirmed that the game will feature a multiplayer component.
In addition, the developer also confirmed details on a number of pre-order incentives, which you can see below.
First up is the Sights and Sounds pack. This includes the game’s official soundtrack, a PS3 dynamic theme and two PSN avatars (Winter Joel and Winter Ellie).
Also available will be the Survival Pack, which can be obtained exclusively through GameStop. This pre-order bonus features extra XP for multiplayer, a multiplayer melee attack booster, in-game cash, customizable character items for multiplayer, and two bonus skins for Joel and Ellie.
The Last of Us is due out exclusively on PS3 on May 7, 2013.
Assassin’s Creed Sharpshooter multiplayer character is going to require a NOS Energy Drink investment. Until January 31, 2013, the only way to obtain the Sharpshooter for AC3 is by purchasing a can of NOS and entering the code under the tab at the drinknos.com site.
The Sharpshooter requires only one NOS point to unlock, much like a similar promotion last year for Batman: Arkham City’s Batman Beyond Skin. Turns outAC3 and Batman have more in common than just their combat systems.
PowerGamer sat down with Elisabetta Silli, senior level designer at Danger Close to talk about the upcoming Medal of Honor: Warfighter. The original interview is in Swedish, but they provided us with a spot on English translation. Read it all below.
Medal of Honor has made like a ”habit” to use sensitive topics in their stories. In the first game it was about the war in Afghanistan and in Warfighter there is a mission that takes place in Somalia. Can you explain your strategy about how you choose the different conflicts for the game?
This time we wanted to have real missions, real locations and real soldiers. Two consultants who have been special op soldiers have written the story which is very personal, real and is about what they experienced. Like the mission in Somalia which is based on real events, and then we have other locations as well. It’s a bit more authentic way to tell the story.
As you say the missions are based on real locations but not on the real conflicts. But some would maybe argue that you make entertainment on others misery, what do you have to say about that?
It’s not about that. We wanted to tell a story about real operations and the rest is about what happens in those missions. We don’t want to talk about other topics in the game.
In the game you can choose between different special op teams and amongst those, one special op team from Sweden. How come they are in the game?
We have a lot of people from DICE and they really wanted to have the Swedish special op team SOG in the game. We have those classes and tried to choose between as many different as possible. Our gameplay is based on it and hopefully the gamers will feel the variety.
Which one is your favorite?
My favorite? (Here Elisabetta is thinking for while) I would say the Navy SEAL.
Can you tell us a bit about the other locations where the game takes place?
We have eight different locations and some of them you may have already seen while playing the game earlier. We have Sarajevo, Somalia and some other locations but I can’t say more than that.
Will the multiplayer maps be based on the same locations?
Is there anything you can tell us about the story?
Let me think for a bit… Hmm, unfortunately no. You have to play the game to see it, that is all I can say.
The game will be release for Xbox 360, Playstation 3 and PC. Which platform do you
Hmm, I don’t have a favorite because we’ve played on all platforms. We had different
phases in the development were we started with the PC-version which I got used to. Then
we switched to Xbox 360 and I was thinking, “Oh no now I have to adapt to the Xbox 360!”
But I learned how to play (on the Xbox 360) until we started with the Playstation 3, and now i also enjoy playing on the Playstation 3. But I guess it is all about what you are used to play on.
So those who are used to play on the PC will simply have to play on that platform?
Exactly! But me for example, I was against playing FPS on consoles. It’s weird at the
beginning but we had to try all the control schemes on every platform, to see how it worked and be able to optimize the controls afterwards. But we had to get used to every platform and I was a bit scared at first, but now I can play on either one of them.
If we talk about the game, how did you do the research?
We had some help from a couple of guys from the military and they helped us with a lot. Like how the locations looked like and what was realistic and what wasn’t realistic, but also how things were placed. We either had to add or remove things and we tried to keep the single player in phase with multiplayer, by having maps based on the same locations. That way you can explore the same maps but with different perspectives which is fun.
But how do you do research for a country like Somalia, where no one enters because of the dangerous situation?
A lot of pictures! We have got our hands on a lot of pictures from Somalia and our
consultants have actually been there. So they could tell us a lot about the country. A lot of
material comes from them and together with Google Maps we tried to make the maps as
close to the real thing as we could. Also it was so beautiful there that we really wanted to
have maps based on Somalia. Then we got help from the people that we’re making the
single player maps and we had our soldiers who said “no that cannot happen there, or no
that is not how it looks”, and so on.
Unfortunately that was all the time we got with Elisabetta Silli who really couldn’t talk
anymore about the game at all. You can check out the original interview on Swedish here.
Now is your chance to find out what multiplayer is all about in the new Assassins Creed. Get some snacks and get comfortable, you might be here awhile.
007 Legends is a videogame celebration of the James Bond film franchise’s 50th anniversary, featuring five classic Bond movie-inspired missions along with a downloadable mission based on the next Bond film, Skyfall.
Skyfall is an integral part of 007 Legends story, the action from the film bookends the other missions and we’ve built the overarching narrative of the game around a pivotal event that occurs early on in the film. EON Productions, the production company who produce the James Bond films, have been fantastic partners to work with, granting us exclusive behind-the-scenes access to many of the film’s stunts and action sequences, allowing us to recreate those breathtaking moments you’ll see on the big screen within the game as fully interactive segments within the game. During the Skyfall mission, we visit two striking locations that have been faithfully recreated from the film, as well as some fantastic acting talent including Daniel Craig as Bond that will appear on the big screen when the film is released on November 9th, 2012.
As a special PlayStation Network exclusive, two of the main characters featured in the film Skyfall, — MI6 field agent Eve (played by the actress Naomie Harris) and the assassin Patrice (Ola Rapace) — are available as multiplayer characters, each with their own special features and abilities. To re-create these two characters we were given special access to the wardrobe and armory departments of the film and took high-resolution digital scans of the actor’s likenesses to ensure that what you see in the game is as close to their real-life appearance as possible.
The films that make up the other six missions featured in 007 Legends are Goldfinger (1964), On Her Majesty’s Secret Service (1969), Moonraker (1979), Licence to Kill (1989), Die Another Day (2002) and Skyfall (2012). If you’re a keen Bond fan, you’ll have noticed a pattern to the movies that we’ve adapted for 007 Legends – one movie from each of the six actors who’ve played Bond over the last 50 years. This was a way for us to pay homage to not only the original actors, but also to all of the other cast and crew who’ve been involved with the various eras of Bond over the last fifty years.
Each movie-inspired mission features multiple levels and you’ll experience moments as diverse as fast paced skiing, gadget laden car chases, daring helicopter assaults, space shuttle launches and combat in zero gravity. Alongside high intensity first-person action, 007 Legends also allows the player to really submerge themselves into the world of James Bond. A range of user upgradable gadgets are available, offering you the choice in how you achieve your objectives; do you go in guns blazing or use the radar in your wristwatch to plan a route past the guards, then use your distraction and tranquilizer darts to take down the opposition without raising the alarm?
Alongside the rich single-player campaign, 007 Legends provides a great selection of multiplayer content and game modes, including the classic four-player split-screen game mode. There is also another single-player game mode with an online leader-board component, MI6-Ops. In this mode, you’ll have missions for Bond, as well as some of the other story characters from the game, with the setup for these missions inspired by events from the main story. Now you get to experience the action through another pair of eyes and, in some cases, through the eyes of the villains.
When designing the game, we wanted each mission to have its own unique flavor and feel. 007 Legends will take you on an adventure that spans the globe, and then up into space. From palaces made of ice to the underground vaults of Fort Knox, the hustle and bustle of a market in Istanbul to the snow-capped peaks of the Alps and the dry arid ruins of an ancient Mexican native settlement.
Throughout the development of 007 Legends, we worked very closely with EON Productions and screenwriter Bruce Feirstein to re-imagine these classic stories that we all know and love. The task of bringing 007 Legends to life fell upon the shoulders of a highly talented cast of over 60 actors, who provided the voices, performances and likenesses of the characters in the game. A number of stars have reprised their roles from the original films – Michael Lonsdale, Carey Lowell, Richard Kiel, and Toby Stephens.
As a lifelong Bond fan, developing 007 Legends has been a fantastic experience, we’ve had a hugely talented and passionate team of developers at Eurocom dedicated to the title. We, along with our partners at Activision and EON Productions, hope you enjoy the unique experience that is James Bond in 007 Legends.
Source: PlayStation Blog
Activision has released new screen shots for their latest installment of Call of Duty. The screen shots focus on multiplayer online and the popular multiplayer game mode zombies. Check out the new screen shots below.
Black Ops II is due out worldwide in November 2012 for PlayStation 3, PC and Xbox 360.